Home » Games News » A few cubic meters of fertile dirt left
There is a balance created in how much money all of the players in the game own as a whole and how much items/services cost. If a game's player base has too much ESO Gold, and the services (Including tax systems such as MapleStory's and GaiaOnline's) aren't able to take a huge chunk out of it, the money loses its worth.
If there was only a few cubic meters of fertile dirt left in the world, it'd be worth TONS of money. Items such as Ultra Megasword which is the strongest sword in made up game and is randomly given to five players every month and lasts for a month, were worth five million gold in the game last month, and is now worth ten million gold, because a lot more gold has been brought in to the player base.
The GMs then decide to distribute fifteen of these swords every month instead of five, making them less rare, and brings their price down to four million gold.
When bots bring in tons of gold and then sells it to the players, it makes gold worth less. Also, if they constantly pick up the same rare drop and sell that for real money, too, that item loses its worth as well.










